The Role of RNG and Starting Hands in Tower Rush

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This initial dose of RNG can drastically alter the flow of the match, occasionally creating scenarios where a player is mathematically guaranteed to take massive damage before they can even react If.

However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.


This initial dose of RNG can drastically alter the flow of the match, occasionally creating scenarios where a player is mathematically guaranteed to take massive damage before they can even react.


The Nightmare Scenario: Getting 'Starting Handed'


If the match starts and your opponent instantly drops a Hog Rider at the bridge, but your Cannon and Log are the 7th and 8th cards in your rotation, you are in massive trouble.


You are forced to awkwardly defend a fast, aggressive threat using heavy spells or expensive win conditions, resulting in a terrible elixir trade and massive tower damage.


  • A cheap deck can fix a bad rotation in 3 seconds; a heavy deck cannot.
  • If you have the perfect counter, you win the game instantly.
  • Accept that RNG will occasionally screw you.

Exploiting the Opponent's Bad Luck


Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.


They will then launch a massive counter-push with a significant elixir advantage, likely resulting in you losing a tower immediately.


The MechanicImpact on Opening
Weight of the DeckHeavier decks suffer exponentially more from bad starting hands because they cannot afford to cycle useless cards away
Fixed Starting Hands in Tournaments (Requested Feature)The community constantly asks developers to let players choose their opening 4 cards to remove this RNG entirely, but devs refuse, claiming RNG keeps the game exciting

Embracing the RNG


The developers intentionally maintain the randomness of starting hands to ensure that matches do not become perfectly scripted, robotic sequences of identical plays.


Play the hand you are dealt, minimize the damage, and wait for your moment to strike back.



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