Controlling the Arena: Map Control in Tower Rush

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Use cheap units to physically block the bridge. Should you loved this information and you would like to receive much more information relating to tower rush generously visit our own web-page.

However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.


In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.


The Ultimate Choke Point


Allowing the enemy to cross the bridge and spread out into your wider territory is a massive tactical error.


You must engage the enemy exactly as they hit the bottleneck, maximizing the effectiveness of your area-of-effect troops.


  • Use cheap units to physically block the bridge.
  • Beware of flying units; they ignore the bridges entirely.
  • Keep pressure on the river to stop offensive mortars or x-bows.

Architectural Defense


By placing buildings in specific locations, you limit the available pathing options for the enemy AI.


You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.


Map PlayThe Goal
Forcing ResponsesConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other lane
Safe PlacementPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge

Owning the Arena


When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.


Master the map, and victory is practically guaranteed.



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