Splash vs Single-Target Defenses in Tower Rush

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Always protect your single-target tower with a cheap spell. Maximize the walking distance.

The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.


Melting the Behemoths


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.


  • Always protect your single-target tower with a cheap spell.
  • Maximize the walking distance.
  • You must bait out their stun first.

The Splash Damage Swarm Sweepers


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).


Building StylePrimary TargetBiggest Weakness
Tank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by one
Splash Damage (e. If you liked this information and you would like to obtain even more details pertaining to tower rush kindly visit our web-site. g., Bomb Tower)Massive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)

Balancing Your Defenses


Balance your defensive portfolio so you have an answer for absolutely every possible threat.


Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.

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