Drafting and Deck Building in Tower Rush

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Always draft the counter to the card you give away. Skeletons or Ice Spirits are universally useful.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Always draft the counter to the card you give away.
  • Skeletons or Ice Spirits are universally useful.
  • If forced to choose between two terrible cards, give them the more expensive one.

The Art of the Bad Gift


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Draft MistakeThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. For more info in regards to tower rush have a look at our own page. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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